P- 47D THUNDERBOLT
Republic
   
 

P-47D Thunderbolt
P-47D-25 THUNDERBOLT Esquadrilha VERDE Avião "D4" do 1o. Ten. Av. Rui Moreira Lima &
P-47D-30 THUNDERBOLT "Look - No Hands", a P-47D-30 from the 509th Fighter Squadron, 405th Fighter Group during the spring of 1945.

  FS2002/2004
  JRLucariny FSDS V2.24 Model
  Download
  2003
   
P- 47D-25 THUNDERBOLT
Esquadrilha VERDE

The Republic P-47D Thunderbolt
The "Jug" (short for Juggernaut) was built in the later part of the war as a multi-purpose fighter. Numerous production difficulties arose in creating this mammoth aircraft, and when it did appear it took some time before tactics evolved to meet its capabilities.
Weighing almost half as much as some of the bombers it escorted, the P47 was built around the famous Pratt & Whitney R-2800 18 cylinder engine that served in so many U.S. planes. While it was fast, carried ample armament, and was incredibly tough, the Jug was initially met with little enthusiasm. It would be fair to say the RAF hated it - it was dramatically different from most of their designs and didn't fit most engagement tactics of the time.
Eventually the Jug found a home as the premier ground-attack fighter of the war. It could carry a wide array of weapons and was the terror of retreating armor columns, trains, and the like. With the addition of an external fuel tank P47s could easily range to target and back with their bombers, and several squadrons (notably the famed 56th) rang up impressive air to air success with the plane some thought would never fight against the sleek designs it often countered.

The Jug is one of several planes contained in a WWII set of playing cards I have that are "spotter cards" showing the planes in profile. These were distributed to G.I.s and such in the war to allow them to learn the planes.

The Thunderbolt in Air Warrior
Strengths:
Speed - it doesn't accelerate or dive well, but a Jug with head of steam above 20K or so is difficult or impossible to catch. Above 29K it can out pace even the P51.
Tough - The sturdiest fighter in AW, it takes a lot of ammo to down a P47D
Lethality - With 8 .50s the Jug can deliver a hard punch.
Weaknesses:
Turning - Basically, the Jug can't. Several bombers can out turn a Jug easily.
Climb - Even an R2800 can't make 20,000lbs soar into the clear blue sky
E-Bleed - If you do attempt to turn a P47, it will loose speed like you just dropped anchor.
Compression - At a little over 300IAS the Jug turns into a very large, fast brick.

Take off checklist:
Where: The Jug can lift off any European field, and any ground-based Pacific field. For a fun some time try various fuel configurations taking off carriers off-line.
Field: Rear fields, with plenty of clear space to climb, unless you have an unusual sense of humor.
Fuel: The Thunderbolt has excellent fuel endurance. Regardless, there is no substantial advantage from running with low fuel loads as in some turn fighters, so 50% is fine for most missions.
Bombs: P47s can carry two bombs in AW (in real life the P47 had a payload capacity well above most fighters save the P38). However, it's a fairly lousy dive bomber, as it often will compress and lawn dart the adventurous bomber, and has no air brakes to help when the stick stops responding.
Simply put, the Jug is a terrible fighter in AW. This often annoys players used to its rather high reputation in real life; and there's considerable debate as to why the AW environment hurts this machine in particular. Many anecdotal accounts don't agree with the AW experience; but it's possible these are reflections of limits in the AW flight model (Shaw postulated for instance that the Jug's much talked about roll ability might be under G-load; in AW fighters can roll the same regardless of current load).
As a final insult, the P47 in Air Warrior is given a reduced ammo load from its historical capacity, although this will likely be changed in future version. This means that not only is it extra difficult to get in firing position with a Jug, but when you do you'd better make sure your shots count, because you get only a few.
The only way to fight with the P47 effectively is to use a conservative, boom and zoom type approach. Turning for any period of time is sure death, so speed is required to carry you away from the target before any lumbering maneuvers are attempted. This is not to say that the Jug can't get kills; just that it has a fairly limited number of tactics and those available have to be executed particularly well to succeed.
It's often useful to use Jugs in pairs or more; the extra numbers provide the advantage required to press the attack consistently against the better fighters of the arena. Thunderbolts draw out fairly predictable reactions from other players - once they see a Jug, groups of enemy will flock to it in search of the easy kill and will often remain unusually fixated when in pursuit. Lone enemies with other things to think about will often completely ignore Jugs, especially co-alt or lower ones, since they don't qualify as a threat. Being aggressive in these situations or exploiting them can result in interesting and hate-filled exchanges, always a worth while pursuit in the AW arena.
There are almost no "tricks" to flying the Jug. It doesn't spin very easily, but recovery can be an adventure. Multi position flaps are available but can't be deployed until barely above stall speed; they are useful only for going over the top of loops. Leaving flaps down any amount is asking for nasty compression. An amusing tidbit is that dropping gear produces almost unnoticeable difference in performance (except at high speeds of course), rather like dangling a kite out the back of an 18 wheeler. The Jug also happens to be the most difficult to land plane in AW, as getting it down below the required 150IAS leaves the plane hanging on the edge of a stall, and last second attempts at corrections are ignored as it barrels into the runway.
Whereas historically in AW the Jug was the chosen ride of only a few unusual loners, currently several players use it quite often and with good effect, as they understand and work around its limitations using boom and zoom, wingman, and the element of surprise (a Jug attacked me?) approaches. Jug kills are the result of luck or solid tactics; since few people are blessed with consistent luck, if you can score repeated kills in a Jug you're doing something right.
Crew: One
Construction: All metal stressed skin
Engine: One 2,300hp Pratt and Whitney Double Wasp R-2800-59 eighteen cylinder radial
Performance
Maximum Speed 428 mph (690 km/h)
Range 1000 miles (1,600 km); 1,900 miles (3,060 km) with drop tanks
Service Ceiling 42,000 ft (12,810 m)
Climb Rate 20,000 ft (6,098 m) in 11.5 minutes
Dimensions
Wing Span 40ft 9in (12.4m)
Length 36ft 1in (11.03m)
Height 14ft 2in (4.3m)
Weight empty 10,700lb (4,583kg)
Weight loaded 19,400lb (8,800kg)
FDE
FS2002 pro P47 Thunderbolt
Roger Gilbert
Email: bushpilotsinternational@yahoo.com
website: www.geocites.com/bushpilotsinternational

COWL FLAPS
Open CTRL+SHIFT+V
Close CTRL+SHIFT+C
P-47D-25 Thunderbot
"P-47D-25 Thunderbot in action"

Aircraft Number 67
"squadron/signal publications"

Link
P-47D-30 THUNDERBOLT
"Look - No Hands", a P-47D-30 from the 509th Fighter Squadron, 405th Fighter Group during the spring of 1945.

The "Jug" (short for Juggernaut) was built in the later part of the war as a multi-purpose fighter. Numerous production difficulties arose in creating this mammoth aircraft, and when it did appear it took some time before tactics evolved to meet its capabilities.
Weighing almost half as much as some of the bombers it escorted, the P47 was built around the famous Pratt & Whitney R-2800 18 cylinder engine that served in so many U.S. planes. While it was fast, carried ample armament, and was incredibly tough, the Jug was initially met with little enthusiasm. It would be fair to say the RAF hated it - it was dramatically different from most of their designs and didn't fit most engagement tactics of the time.
Eventually the Jug found a home as the premier ground-attack fighter of the war. It could carry a wide array of weapons and was the terror of retreating armor columns, trains, and the like. With the addition of an external fuel tank P47s could easily range to target and back with their bombers, and several squadrons (notably the famed 56th) rang up impressive air to air success with the plane some thought would never fight against the sleek designs it often countered.
The Jug is one of several planes contained in a WWII set of playing cards I have that are "spotter cards" showing the planes in profile. These were distributed to G.I.s and such in the war to allow them to learn the planes.
The Thunderbolt in Air Warrior
Strengths:
Speed - it doesn't accelerate or dive well, but a Jug with head of steam above 20K or so is difficult or impossible to catch. Above 29K it can out pace even the P51.
Tough - The sturdiest fighter in AW, it takes a lot of ammo to down a P47D
Lethality - With 8 .50s the Jug can deliver a hard punch.
Weaknesses:
Turning - Basically, the Jug can't. Several bombers can out turn a Jug easily.
Climb - Even an R2800 can't make 20,000lbs soar into the clear blue sky
E-Bleed - If you do attempt to turn a P47, it will loose speed like you just dropped anchor.
Compression - At a little over 300IAS the Jug turns into a very large, fast brick.
Take off checklist:
Where: The Jug can lift off any European field, and any ground-based Pacific field. For a fun some time try various fuel configurations taking off carriers off-line.
Field: Rear fields, with plenty of clear space to climb, unless you have an unusual sense of humor.
Fuel: The Thunderbolt has excellent fuel endurance. Regardless, there is no substantial advantage from running with low fuel loads as in some turn fighters, so 50% is fine for most missions.
Bombs: P47s can carry two bombs in AW (in real life the P47 had a payload capacity well above most fighters save the P38). However, it's a fairly lousy dive bomber, as it often will compress and lawn dart the adventurous bomber, and has no air brakes to help when the stick stops responding.

Simply put, the Jug is a terrible fighter in AW. This often annoys players used to its rather high reputation in real life; and there's considerable debate as to why the AW environment hurts this machine in particular. Many anecdotal accounts don't agree with the AW experience; but it's possible these are reflections of limits in the AW flight model (Shaw postulated for instance that the Jug's much talked about roll ability might be under G-load; in AW fighters can roll the same regardless of current load).
As a final insult, the P47 in Air Warrior is given a reduced ammo load from its historical capacity, although this will likely be changed in future version. This means that not only is it extra difficult to get in firing position with a Jug, but when you do you'd better make sure your shots count, because you get only a few.
The only way to fight with the P47 effectively is to use a conservative, boom and zoom type approach. Turning for any period of time is sure death, so speed is required to carry you away from the target before any lumbering maneuvers are attempted. This is not to say that the Jug can't get kills; just that it has a fairly limited number of tactics and those available have to be executed particularly well to succeed.
It's often useful to use Jugs in pairs or more; the extra numbers provide the advantage required to press the attack consistently against the better fighters of the arena. Thunderbolts draw out fairly predictable reactions from other players - once they see a Jug, groups of enemy will flock to it in search of the easy kill and will often remain unusually fixated when in pursuit. Lone enemies with other things to think about will often completely ignore Jugs, especially co-alt or lower ones, since they don't qualify as a threat. Being aggressive in these situations or exploiting them can result in interesting and hate-filled exchanges, always a worth while pursuit in the AW arena.
There are almost no "tricks" to flying the Jug. It doesn't spin very easily, but recovery can be an adventure. Multi position flaps are available but can't be deployed until barely above stall speed; they are useful only for going over the top of loops. Leaving flaps down any amount is asking for nasty compression. An amusing tidbit is that dropping gear produces almost unnoticeable difference in performance (except at high speeds of course), rather like dangling a kite out the back of an 18 wheeler. The Jug also happens to be the most difficult to land plane in AW, as getting it down below the required 150IAS leaves the plane hanging on the edge of a stall, and last second attempts at corrections are ignored as it barrels into the runway.

Whereas historically in AW the Jug was the chosen ride of only a few unusual loners, currently several players use it quite often and with good effect, as they understand and work around its limitations using boom and zoom, wingman, and the element of surprise (a Jug attacked me?) approaches. Jug kills are the result of luck or solid tactics; since few people are blessed with consistent luck, if you can score repeated kills in a Jug you're doing something right.

Crew: One
Construction: All metal stressed skin
Engine: One 2,300hp Pratt and Whitney Double Wasp R-2800-59 eighteen cylinder radial

Performance
Maximum Speed 428 mph (690 km/h)
Range 1000 miles (1,600 km); 1,900 miles (3,060 km) with drop tanks
Service Ceiling 42,000 ft (12,810 m)
Climb Rate 20,000 ft (6,098 m) in 11.5 minutes
Dimensions
Wing Span 40ft 9in (12.4m)
Length 36ft 1in (11.03m)
Height 14ft 2in (4.3m)
Weight empty 10,700lb (4,583kg)
Weight loaded 19,400lb (8,800kg)
FDE
FS2002 pro P47 Thunderbolt
Roger Gilbert
Email: bushpilotsinternational@yahoo.com
website: www.geocites.com/bushpilotsinternational


COWL FLAPS
Open CTRL+SHIFT+V
Close CTRL+SHIFT+C
P-47D-30 Thunderbot
"P-47D Thunderbot in action"

Aircraft Number 67
"squadron/signal publications"

Link
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